Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Current stochastic model checkers do not make counterexamples for property violations readily available. In this paper we apply directed explicit state space search to discrete- a...
Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A pro...
Francine Gemperle, Chris Kasabach, John Stivoric, ...