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DIGRA
2003
Springer
14 years 26 days ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
AGENTS
2001
Springer
14 years 5 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ICML
2003
IEEE
14 years 8 months ago
Q-Decomposition for Reinforcement Learning Agents
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Stuart J. Russell, Andrew Zimdars
TSE
2010
123views more  TSE 2010»
13 years 2 months ago
Directed Explicit State-Space Search in the Generation of Counterexamples for Stochastic Model Checking
Current stochastic model checkers do not make counterexamples for property violations readily available. In this paper we apply directed explicit state space search to discrete- a...
Husain Aljazzar, Stefan Leue
ISWC
1998
IEEE
13 years 12 months ago
Design for Wearability
Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A pro...
Francine Gemperle, Chris Kasabach, John Stivoric, ...