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» Exploring the Space of a Human Action
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ACMACE
2008
ACM
13 years 9 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
CHI
2011
ACM
12 years 11 months ago
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
In this paper we describe our findings from a field study that was conducted at the Vancouver Aquarium to investigate how visitors interact with a large interactive table exhibi...
Uta Hinrichs, Sheelagh Carpendale
ADAEUROPE
2005
Springer
14 years 1 months ago
The Application of Compile-Time Reflection to Software Fault Tolerance Using Ada 95
Transparent system support for software fault tolerance reduces performance in general and precludes application-specific optimizations in particular. In contrast, explicit support...
Patrick Rogers, Andy J. Wellings
STTT
2010
120views more  STTT 2010»
13 years 2 months ago
Solving the ignoring problem for partial order reduction
Abstract. Partial order reduction limits the state explosion problem that arises in model checking by limiting the exploration of redundant interleavings. A state space search algo...
Sami Evangelista, Christophe Pajault
CHI
2003
ACM
14 years 8 months ago
When one isn't enough: an analysis of virtual desktop usage strategies and their implications for design
Screen space is a limited resource for computer users-multiple monitors are one means of workspace expansion, and "virtual desktops" are yet another way to increase scre...
Meredith Ringel