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» Exploring the Space of a Human Action
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UIST
2003
ACM
14 years 27 days ago
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart ...
Mike Wu, Ravin Balakrishnan
EICS
2010
ACM
13 years 12 months ago
User interface model discovery: towards a generic approach
UI model discovery is a lightweight formal method in which a model of an interactive system is automatically discovered by exploring the system’s state space, simulating the act...
Andy Gimblett, Harold W. Thimbleby
FQAS
2006
Springer
109views Database» more  FQAS 2006»
13 years 11 months ago
Towards a Flexible Visualization Tool for Dealing with Temporal Data
Time plays an important role in our everyday's life. For a lot of observations we make and actions we perform, temporal information is relevant. The importance of time is refl...
Guy De Tré, Nico Van de Weghe, Rita M. M. D...
AIIDE
2008
13 years 10 months ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...
AROBOTS
1998
111views more  AROBOTS 1998»
13 years 7 months ago
Emergence and Categorization of Coordinated Visual Behavior Through Embodied Interaction
This paper discusses the emergence of sensorimotor coordination for ESCHeR, a 4DOF redundant foveated robot-head, by interaction with its environment. A feedback-error-learning(FEL...
Luc Berthouze, Yasuo Kuniyoshi