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ICSE
1998
IEEE-ACM
13 years 11 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
CODES
1996
IEEE
13 years 11 months ago
Partitioning and Exploration Strategies in the TOSCA Co-Design Flow
The TaSCA environment for hardware/software co-design of control dominated systems implemented on a single chip includes a novel approach to the system exploration phase for the e...
Alessandro Balboni, William Fornaciari, Donatella ...
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
VRCAI
2004
ACM
14 years 29 days ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
CODES
2006
IEEE
14 years 1 months ago
TLM/network design space exploration for networked embedded systems
This paper presents a methodology to combine Transaction Level Modeling and System/Network co-simulation for the design of networked embedded systems. As a result, a new design di...
Nicola Bombieri, Franco Fummi, Davide Quaglia