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DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 10 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
LCTRTS
2009
Springer
14 years 3 months ago
Guaranteeing instruction fetch behavior with a lookahead instruction fetch engine (LIFE)
Instruction fetch behavior has been shown to be very regular and predictable, even for diverse application areas. In this work, we propose the Lookahead Instruction Fetch Engine (...
Stephen Roderick Hines, Yuval Peress, Peter Gavin,...
HRI
2007
ACM
14 years 20 days ago
Robot expressionism through cartooning
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
James Everett Young, Min Xin, Ehud Sharlin
COMPSAC
2009
IEEE
14 years 3 months ago
A Perspective on Middleware-Oriented Context-Aware Pervasive Systems
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
APSEC
1999
IEEE
14 years 1 months ago
Conducting Requirements Evolution by Replacing Components in the Current System
As new software components become available for an existing system, we can evolve not only the system itself but also its requirements based on the new components. In this paper, ...
Haruhiko Kaiya, Kenji Kaijiri