In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
Instruction fetch behavior has been shown to be very regular and predictable, even for diverse application areas. In this work, we propose the Lookahead Instruction Fetch Engine (...
Stephen Roderick Hines, Yuval Peress, Peter Gavin,...
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
As new software components become available for an existing system, we can evolve not only the system itself but also its requirements based on the new components. In this paper, ...