Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We present a task-based taxonomy of navigation techniques for 3D virtual environments, used to categorize existing techniques, drive exploration of the design space, and inspire n...
Desney S. Tan, George G. Robertson, Mary Czerwinsk...
— Parameter setting is an important issue in the design of evolutionary algorithms. Recently, experimental work has pointed out that it is often not useful to work with a fixed ...
Pietro Simone Oliveto, Per Kristian Lehre, Frank N...
Conventional human-computer interfaces for the exploration of volume datasets employ the mouse as an input device. Specifying an oblique orientation for a crosssectional plane thr...
Rahul Sarkar, Chrishnika de Almeida, Noureen Syed,...
Visualization interfaces that offer multiple coordinated views on a particular set of data items are useful for navigating and exploring complex information spaces. In this paper ...