The aim of this work was to investigate arm gestures as an alternative input modality for wrist-worn watches. In particular we implemented a gesture recognition system and question...
Oliver Amft, Roman Amstutz, Asim Smailagic, Daniel...
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
A digital video library of over 900 hours of video and 18000 stories from The HistoryMakers was used by 266 students, faculty, librarians, and life-long learners interacting with ...
Michael G. Christel, Scott M. Stevens, Bryan Maher...
This paper presents a comparative analysis of group interaction around two display types, shared and individual, using a `new media' arts application as a way to explore the ...
The comparative study described in this paper has been conducted to investigate the effect of including multimodal metaphors on the usability of e-learning interfaces. Two indepen...