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ICDCSW
2006
IEEE
14 years 2 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
CHI
2009
ACM
14 years 9 months ago
Texture displays: a passive approach to tactile presentation
In this paper, we consider a passive approach to tactile presentation based on changing the surface textures of objects that might naturally be handled by a user. This may allow d...
Chris Harrison, Scott E. Hudson
CHI
2000
ACM
14 years 1 months ago
Putting the feel in 'look and feel'
Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigati...
Ian Oakley, Marilyn Rose McGee, Stephen A. Brewste...
CHI
2009
ACM
14 years 9 months ago
Tactful calling: urgency-augmented phone calls through high-resolution pressure input on mobile phones
In this paper we present a system that simulates urgency-augmented phone calls on mobile phones. Different scenarios and interaction techniques are discussed. We report a user stu...
Fabian Hemmert, Matthias Löwe, Anne Wohlauf, ...
JCP
2008
112views more  JCP 2008»
13 years 8 months ago
Speech Displaces the Graphical Crowd
Developers of visual Interface Design Environments (IDEs), like Microsoft Visual Studio and Java NetBeans, are competing in producing pretty crowded graphical interfaces in order t...
Mohammad M. Alsuraihi, Dimitris I. Rigas