This work describes the solutions adopted to the problems tackled during the development of SIADEX, an intelligent planning and scheduling application where users play a central r...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
This paper investigates the problem of estimating the value of probabilistic parameters needed for decision making in environments in which an agent, operating within a multi-agen...