This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
The amount of available digital multimedia has seen exponential growth in recent years. While advances have been made in the indexing and searching of images and videos, less focu...