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CGF
2007
171views more  CGF 2007»
13 years 11 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
SI3D
2010
ACM
14 years 2 months ago
Variance soft shadow mapping
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS...
Zhao Dong, Baoguang Yang
WSCG
2003
145views more  WSCG 2003»
14 years 6 days ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
CGF
2008
200views more  CGF 2008»
13 years 11 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
CGF
2011
13 years 5 months ago
A Survey of Real-Time Hard Shadow Mapping Methods
Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard
Daniel Scherzer, Michael Wimmer, Werner Purgathofe...