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» Expressive AI: Games and Artificial Intelligence
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AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
AI
2008
Springer
13 years 7 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
AI
2002
Springer
13 years 7 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
AI
2000
Springer
14 years 1 days ago
On the Integration of Recursive ALN-Theories
Abstract. In this paper we focus on the problem of integrating knowledge bases expressed in a description logic. To this end, we propose three basic operations: union, intersection...
Aida Vitória, Margarida Mamede

Source Code
1228views
13 years 10 months ago
TORCS: The Open Racing Car Simulator
TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 an...