Sciweavers

196 search results - page 13 / 40
» Expressive AI: Games and Artificial Intelligence
Sort
View
AI
2007
Springer
13 years 7 months ago
What evolutionary game theory tells us about multiagent learning
This paper discusses If multi-agent learning is the answer, what is the question? [Y. Shoham, R. Powers, T. Grenager, If multiagent learning is the answer, what is the question? A...
Karl Tuyls, Simon Parsons
AIIDE
2007
13 years 10 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
AIPS
2003
13 years 9 months ago
A Multi-Agent System-driven AI Planning Approach to Biological Pathway Discovery
As genomic and proteomic data is collected from highthroughput methods on a daily basis, subcellular components are identified and their in vitro behavior is characterized. Howev...
Salim Khan, William Gillis, Carl Schmidt, Keith De...
AI
2008
Springer
14 years 2 months ago
Verbs Speak Loud: Verb Categories in Learning Polarity and Strength of Opinions
In this work we show that verbs reliably represent texts when machine learning algorithms are used to learn opinions. We identify semantic verb categories that capture essential pr...
Marina Sokolova, Guy Lapalme
AI
2008
Springer
13 years 7 months ago
Pouring liquids: A study in commonsense physical reasoning
This paper presents a theory that supports commonsense, qualitative reasoning about the flow of liquid around slowly moving solid objects; specifically, inferring that liquid can ...
Ernest Davis