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» Expressive AI: Games and Artificial Intelligence
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AIIDE
2008
13 years 10 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
CEC
2009
IEEE
14 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
AUSAI
2008
Springer
13 years 9 months ago
CASPER: A Case-Based Poker-Bot
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em poker. The development of a CASe-based Poker playER (CASPER) is de...
Ian Watson, Jonathan Rubin
ECAI
2010
Springer
13 years 8 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave
KR
2004
Springer
14 years 1 months ago
Expressive Power and Succinctness of Propositional Languages for Preference Representation
Several logical languages have been considered in AI for encoding compactly preference relations over a set of alternatives. In this paper, we analyze both the expressiveness and ...
Sylvie Coste-Marquis, Jérôme Lang, Pa...