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» Expressive AI: Games and Artificial Intelligence
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AI
2010
Springer
13 years 2 months ago
Annotation Concept Synthesis and Enrichment Analysis
Annotation Enrichment Analysis (AEA) is a widely used analytical approach to process data generated by high-throughput genomic and proteomic experiments such as gene expression mic...
Mikhail Jiline, Stan Matwin, Marcel Turcotte
AI
2004
Springer
13 years 7 months ago
Logic-based subsumption architecture
We describe a logic-based AI architecture based on Brooks' subsumption architecture. In this architecture, we axiomatize different layers of control in First-Order Logic (FOL...
Eyal Amir, Pedrito Maynard-Zhang
AI
2004
Springer
13 years 7 months ago
A unifying semantics for time and events
We give a formal semantics for a highly expressive language for representing temporal relationships and events. This language, which we call Versatile Event Logic (VEL), provides ...
Brandon Bennett, Antony Galton
ATAL
2009
Springer
14 years 2 months ago
A logic of games and propositional control
We present a logic for reasoning about strategic games. The logic is a modal formalism, based on the Coalition Logic of Propositional Control, to which we add the notions of outco...
Nicolas Troquard, Wiebe van der Hoek, Michael Wool...
AI
2008
Springer
13 years 7 months ago
Expressive probabilistic description logics
The work in this paper is directed towards sophisticated formalisms for reasoning under probabilistic uncertainty in ontologies in the Semantic Web. Ontologies play a central role...
Thomas Lukasiewicz