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» Expressive AI: Games and Artificial Intelligence
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ATAL
2006
Springer
13 years 11 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
CP
2008
Springer
13 years 9 months ago
Guiding Search in QCSP+ with Back-Propagation
The Quantified Constraint Satisfaction Problem (QCSP) has been introduced to express situations in which we are not able to control the value of some of the variables (the universa...
Guillaume Verger, Christian Bessiere
ECAI
1992
Springer
13 years 11 months ago
Arc-Consistency for Non-Binary Dynamic CSPs
Constraint satisfaction problems (CSPs) provide a model often used in Artificial Intelligence. Since the problem of the existence of a solution in a CSP is an NP-complete task, man...
Christian Bessière
EVOW
2009
Springer
14 years 10 days ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
ATAL
2008
Springer
13 years 9 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins