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» Expressive AI: Games and Artificial Intelligence
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JOLLI
2000
120views more  JOLLI 2000»
13 years 7 months ago
Animals, Zombanimals, and the Total Turing Test
Alan Turing devised his famous test (TT) through a slight modification of the parlor game in which a judge tries to ascertain the gender of two people who are only linguistically a...
Selmer Bringsjord, Clarke Caporale, Ron Noel
ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ATAL
2010
Springer
13 years 8 months ago
Verifying agents with memory is harder than it seemed
ATL+ is a variant of alternating-time temporal logic that does not have the expressive power of full ATL , but still allows for expressing some natural properties of agents. It ha...
Nils Bulling, Wojciech Jamroga
GAMEON
2003
13 years 9 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
AI
2007
Springer
14 years 1 months ago
Adding Local Constraints to Bayesian Networks
When using Bayesian networks, practitioners often express constraints among variables by conditioning a common child node to induce the desired distribution. For example, an ‘orâ...
Mark Crowley, Brent Boerlage, David Poole