Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Combinatorial auctions, that is, auctions where bidders can bid on combinations of items, tend to lead to more efficient allocations than traditional auction mechanisms in multi-i...
The World Wide Web is a vast source of information accessible to computers, but understandable only to humans. The goal of the research described here is to automatically create a...
Mark Craven, Dan DiPasquo, Dayne Freitag, Andrew M...
We make a number of contributions to the study of the Quantified Constraint Satisfaction Problem (QCSP). The QCSP is an extension of the constraint satisfaction problem that can b...
Ian P. Gent, Peter Nightingale, Andrew G. D. Rowle...
Abstract. Modal logics see a wide variety of applications in artificial intelligence, e.g. in reasoning about knowledge, belief, uncertainty, agency, defaults, and relevance. From ...