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» Expressive AI: Games and Artificial Intelligence
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AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
AI
2002
Springer
13 years 8 months ago
Algorithm for optimal winner determination in combinatorial auctions
Combinatorial auctions, that is, auctions where bidders can bid on combinations of items, tend to lead to more efficient allocations than traditional auction mechanisms in multi-i...
Tuomas Sandholm
AI
2000
Springer
13 years 8 months ago
Learning to construct knowledge bases from the World Wide Web
The World Wide Web is a vast source of information accessible to computers, but understandable only to humans. The goal of the research described here is to automatically create a...
Mark Craven, Dan DiPasquo, Dayne Freitag, Andrew M...
AI
2008
Springer
13 years 9 months ago
Solving quantified constraint satisfaction problems
We make a number of contributions to the study of the Quantified Constraint Satisfaction Problem (QCSP). The QCSP is an extension of the constraint satisfaction problem that can b...
Ian P. Gent, Peter Nightingale, Andrew G. D. Rowle...
KI
2008
Springer
13 years 9 months ago
Shallow Models for Non-iterative Modal Logics
Abstract. Modal logics see a wide variety of applications in artificial intelligence, e.g. in reasoning about knowledge, belief, uncertainty, agency, defaults, and relevance. From ...
Lutz Schröder, Dirk Pattinson