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» Expressive AI: Games and Artificial Intelligence
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AI
2009
Springer
14 years 1 months ago
Opinion Learning without Emotional Words
This paper shows that a detailed, although non-emotional, description of event or an action can be a reliable source for learning opinions. Empirical results show the practical uti...
Marina Sokolova, Guy Lapalme
AIPS
2009
13 years 7 months ago
Inference and Decomposition in Planning Using Causal Consistent Chains
Current state-of-the-art planners solve problems, easy and hard alike, by search, expanding hundreds or thousands of nodes. Yet, given the ability of people to solve easy problems...
Nir Lipovetzky, Hector Geffner
AI
2010
Springer
13 years 6 months ago
Automatically generating personalized user interfaces with Supple
Today's computer-human interfaces are typically designed with the assumption that they are going to be used by an able-bodied person, who is using a typical set of input and ...
Krzysztof Z. Gajos, Daniel S. Weld, Jacob O. Wobbr...
AI
2008
Springer
13 years 6 months ago
What makes propositional abduction tractable
Abduction is a fundamental form of nonmonotonic reasoning that aims at finding explanations for observed manifestations. This process underlies many applications, from car configu...
Gustav Nordh, Bruno Zanuttini
AI
2008
Springer
13 years 6 months ago
An approach to efficient planning with numerical fluents and multi-criteria plan quality
Dealing with numerical information is practically important in many real-world planning domains where the executability of an action can depend on certain numerical conditions, an...
Alfonso Gerevini, Alessandro Saetti, Ivan Serina