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» Expressive AI: Games and Artificial Intelligence
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AI
2006
Springer
13 years 6 months ago
Generating and evaluating evaluative arguments
Evaluative arguments are pervasive in natural human communication. In countless situations people attempt to advise or persuade their interlocutors that something is desirable (vs...
Giuseppe Carenini, Johanna D. Moore
AI
2005
Springer
13 years 6 months ago
Choosing words in computer-generated weather forecasts
One of the main challenges in automatically generating textual weather forecasts is choosing appropriate English words to communicate numeric weather data. A corpus-based analysis...
Ehud Reiter, Somayajulu Sripada, Jim Hunter, Jin Y...
AI
2011
Springer
13 years 1 months ago
Approximation of action theories and its application to conformant planning
This paper describes our methodology for building conformant planners, which is based on recent advances in the theory of action and change and answer set programming. The develop...
Phan Huy Tu, Tran Cao Son, Michael Gelfond, A. Ric...
HRI
2009
ACM
14 years 1 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
ATAL
2009
Springer
14 years 1 months ago
The price of democracy in coalition formation
Whenever rational agents form coalitions to execute tasks, doing so via a decentralized negotiation process—while more robust and democratic—may lead to a loss of efficiency ...
Georgios Chalkiadakis, Edith Elkind, Maria Polukar...