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» Expressive AI: Games and Artificial Intelligence
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AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AI
2003
Springer
14 years 27 days ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
CIG
2005
IEEE
14 years 1 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
AIIDE
2008
13 years 10 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
AI
2007
Springer
13 years 7 months ago
If multi-agent learning is the answer, what is the question?
The area of learning in multi-agent systems is today one of the most fertile grounds for interaction between game theory and artificial intelligence. We focus on the foundational...
Yoav Shoham, Rob Powers, Trond Grenager