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» Expressive AI: Games and Artificial Intelligence
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LORI
2009
Springer
14 years 2 months ago
Expressing Properties of Coalitional Ability under Resource Bounds
We introduce Coalition Logic for Resource Games (CLRG) which extends Coalition Logic by allowing explicit reasoning about resource endowments of coalitions of agents and resource b...
Natasha Alechina, Brian Logan, Nguyen Hoang Nga, A...
AIIDE
2008
13 years 10 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AIIDE
2008
13 years 10 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
KI
2008
Springer
13 years 7 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
AI
2003
Springer
14 years 27 days ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...