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» Expressive AI: Games and Artificial Intelligence
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AI
2011
Springer
13 years 2 months ago
First-order logical filtering
Logical filtering is the process of updating a belief state (set of possible world states) after a sequence of executed actions and perceived observations. In general, it is intr...
Afsaneh Shirazi, Eyal Amir
AI
2006
Springer
13 years 11 months ago
A New Profile Alignment Method for Clustering Gene Expression Data
We focus on clustering gene expression temporal profiles, and propose a novel, simple algorithm that is powerful enough to find an efficient distribution of genes over clusters. We...
Ataul Bari, Luis Rueda
ATAL
2009
Springer
14 years 2 months ago
Modeling billiards games
Two-player games of billiards, of the sort seen in recent Computer Olympiads held by the International Computer Games Association, are an emerging area with unique challenges for ...
Christopher Archibald, Yoav Shoham
AI
2007
Springer
13 years 7 months ago
Multi-agent learning for engineers
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...
Shie Mannor, Jeff S. Shamma
CCIA
2010
Springer
13 years 2 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...