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PG
2003
IEEE
14 years 2 months ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...
SI3D
1992
ACM
14 years 1 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
CG
2008
Springer
13 years 9 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
TVCG
2011
257views more  TVCG 2011»
13 years 4 months ago
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
ACL
1989
13 years 10 months ago
The Lexical Semantics of Comparative Expressions in a Multi-Level Semantic Processor
Comparative expressions (CEs) such as "bigger than" and "more oranges than" are highly ambiguous, and their meaning is context dependent. Thus, they pose probl...
Duane E. Olawsky