Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
Abstract. In this chapter we report on an investigation into the principles underlying the choice of a particular referential expression to refer to an object located in a domain t...
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
The variation of facial texture and surface due to the change of expression is an important cue for analyzing and modeling facial expressions. In this paper, we propose a new appr...
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...