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» Extended Grasping Behavior for Autonomous Human Agents
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CA
2002
IEEE
14 years 19 days ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
AGENTS
1997
Springer
13 years 11 months ago
Designing Behaviors for Information Agents
To facilitate the rapid development and open system interoperability of autonomous agents we need to carefully specify and effectively implement various classes of agent behaviors...
Keith Decker, Anandeep Pannu, Katia P. Sycara, Mik...
DALT
2009
Springer
13 years 11 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
ADMI
2010
Springer
13 years 6 months ago
Real-Time Sensory Pattern Mining for Autonomous Agents
Abstract. Autonomous agents are systems situated in dynamic environments. They pursue goals and satisfy their needs by responding to external events from the environment. In these ...
Pedro Sequeira, Cláudia Antunes
NN
2000
Springer
170views Neural Networks» more  NN 2000»
13 years 7 months ago
Synthetic brain imaging: grasping, mirror neurons and imitation
The article contributes to the quest to relate global data on brain and behavior (e.g. from PET, Positron Emission Tomography, and fMRI, functional Magnetic Resonance Imaging) to ...
Michael A. Arbib, Aude Billard, Marco Iacoboni, Er...