We formally specify the interpretation stage in a dual state space human-computer interaction cycle. This is done by extending / reorganising our previous cognitive architecture. I...
Rimvydas Ruksenas, Paul Curzon, Jonathan Back, Ann...
Abstract. Solutions to the symbol grounding problem, in psychologically plausible cognitive models, have been based on hybrid connectionist/symbolic architectures, on robotic appro...
In this paper we present work toward a new method of evaluation for Reality-Based Interaction Styles that we call Cognitive Description and Evaluation of Interaction (CoDeIn). Thi...
Learning theory and programs to date are inductively bounded: they can be described as "wind-up toys" which can only learn the kinds of things that their designers envisi...
Action modeling is an important skill for agents that must perform tasks in novel domains. Previous work on action modeling has focused on learning STRIPS operators in discrete, r...