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» Extensive Games as Process Models
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AINA
2004
IEEE
13 years 11 months ago
Using the Extension Function of XSLT and DSL to Secure XML Documents
XSLT is a very popular and flexible language for transforming XML documents which provides a powerful implementation of a tree-oriented transformation language for transmuting ins...
Tao-Ku Chang, Gwan-Hwan Hwang
CORR
2006
Springer
193views Education» more  CORR 2006»
13 years 7 months ago
On the Design of Agent-Based Systems using UML and Extensions
The Unified Software Development Process (USDP) and Unified Modeling Language (UML) have been now generally accepted as the standard methodology and modeling language for developin...
Mihaela Dinsoreanu, Ioan Salomie, Kalman Pusztai
GIS
2008
ACM
14 years 8 months ago
Fast and extensible building modeling from airborne LiDAR data
This paper presents an automatic algorithm which reconstructs building models from airborne LiDAR (light detection and ranging) data of urban areas. While our algorithm inherits t...
Qian-Yi Zhou, Ulrich Neumann
CEEMAS
2003
Springer
14 years 24 days ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...
Karl Tuyls, Katja Verbeeck, Sam Maes
CONCUR
2007
Springer
14 years 1 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...