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» Extensive Games as Process Models
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CIG
2006
IEEE
14 years 2 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
NIPS
2004
13 years 10 months ago
Modelling Uncertainty in the Game of Go
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
David H. Stern, Thore Graepel, David J. C. MacKay
WWW
2005
ACM
14 years 9 months ago
Support for arbitrary regions in XSL-FO: a proposal for extending XSL-FO semantics and processing model
This paper proposes an extension of the XSL-FO standard which allows the specification of an unlimited number of arbitrarily shaped page regions. These extensions are built
Ana Cristina Benso da Silva, Fabio Giannetti, Feli...
WSC
2004
13 years 10 months ago
Implementing a General Purpose Framework Using Multi-Agents for Construction Management Education
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Amlan Mukherjee, Eddy M. Rojas, William Winn
ISDA
2010
IEEE
13 years 6 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...