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» Extensive Games as Process Models
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EWSPT
2003
Springer
14 years 23 days ago
An Approach and Framework for Extensible Process Support System
The issue of building a Process Support System Environment (PSSE), or a family of PSEE, to make them interoperate or to use them to pilot applications or services requires new solu...
Jacky Estublier, Jorge Villalobos, Anh-Tuyet Le, S...
MODELS
2007
Springer
14 years 1 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
3DIM
2011
IEEE
12 years 7 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
ICASSP
2011
IEEE
12 years 11 months ago
An extension of the ICA model using latent variables
The Independent Component Analysis (ICA) model is extended to the case where the components are not necessarily independent: depending on the value a hidden latent process at the ...
Selwa Rafi, Marc Castella, Wojciech Pieczynski
ATAL
2010
Springer
13 years 8 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham