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» Extensive Games as Process Models
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ICWE
2010
Springer
13 years 6 months ago
From Mockups to User Interface Models: An Extensible Model Driven Approach
Sketching web applications with mockup tools is a common practice that improves the process of elicitation and validation of requirements in web applications. However, mockups are ...
José Matías Rivero, Gustavo Rossi, J...
JSW
2007
66views more  JSW 2007»
13 years 7 months ago
Implementing Model-Based Data Structures using Transient Model Extensions
— Software is often constructed using a layered approach to encapsulate various functionality in corresponding layers. Individual requirements of each layer demand layer specifi...
Michael Thonhauser, Gernot Schmoelzer, Christian K...
ENTCS
2006
96views more  ENTCS 2006»
13 years 7 months ago
Weighted Timed Automata: Model-Checking and Games
In this paper, we present weighted/priced timed automata, an extension of timed automaton with costs, and solve several interesting problems on that model. Key words: Weighted/pri...
Patricia Bouyer
IJCAI
2001
13 years 9 months ago
Multi-Agent Influence Diagrams for Representing and Solving Games
The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, ...
Daphne Koller, Brian Milch
APWEB
2006
Springer
13 years 11 months ago
Implementing Privacy Negotiations in E-Commerce
This paper examines how service providers may resolve the trade-off between their personalization efforts and users' individual privacy concerns. We analyze how negotiation te...
Sören Preibusch