Sciweavers

39 search results - page 6 / 8
» Extraction of Spatial-Temporal Features for Vision-Based Ges...
Sort
View
IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
GW
2007
Springer
93views Biometrics» more  GW 2007»
14 years 1 months ago
Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs
Abstract. This work aims to recognize signs which have both manual and nonmanual components by providing a sequential belief-based fusion mechanism. We propose a methodology based ...
Oya Aran, Thomas Burger, Alice Caplier, Lale Akaru...
EAAI
2008
257views more  EAAI 2008»
13 years 7 months ago
Recognition of facial expressions using Gabor wavelets and learning vector quantization
Facial expression recognition has potential applications in different aspects of day-to-day life not yet realized due to absence of effective expression recognition techniques. Th...
Shishir Bashyal, Ganesh K. Venayagamoorthy
AMDO
2006
Springer
13 years 11 months ago
Action Recognition Using Motion Primitives and Probabilistic Edit Distance
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...
ICIP
2005
IEEE
14 years 9 months ago
Artificial neural network-based segmentation and apple grading by machine vision
In this paper, a computer vision based system is introduced to automatically sort apple fruits. An artificial neural network segments the defected regions on fruit by pixel-wise p...
Devrim Unay, Bernard Gosselin