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» Extremal collective behavior
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AIIDE
2007
15 years 7 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AUTONOMICS
2007
ACM
15 years 6 months ago
Multi-hop broadcast from theory to reality: practical design for ad hoc networks
We propose a complete design for a scope limited, multihop broadcast middleware, which is adapted to the variability of the ad-hoc environment and works in unlimited ad-hoc networ...
Alaeddine El Fawal, Jean-Yves Le Boudec, Kav&eacut...
CONEXT
2008
ACM
15 years 6 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
CSCW
2008
ACM
15 years 6 months ago
The effects of local lag on tightly-coupled interaction in distributed groupware
Tightly-coupled interaction is shared work in which each person's actions immediately and continuously influence the actions of others. Tightly-coupled collaboration is a hal...
Dane Stuckel, Carl Gutwin
DSOM
2008
Springer
15 years 6 months ago
SYMIAN: A Simulation Tool for the Optimization of the IT Incident Management Process
Incident Management is the process through which IT support organizations manage to restore normal service operation after a service disruption. The complexity of IT support organi...
Claudio Bartolini, Cesare Stefanelli, Mauro Torton...