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117
Voted
AUIC
2006
IEEE
15 years 8 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
128
Voted
TYPES
2004
Springer
15 years 8 months ago
Tactic-Based Optimized Compilation of Functional Programs
Abstract Within a framework of correct code-generation from HOLspecifications, we present a particular instance concerned with the optimized compilation of a lazy language (called...
Thomas Meyer, Burkhart Wolff
REX
1989
15 years 6 months ago
METATEM: A Framework for Programming in Temporal Logic
In this paper we further develop the methodology of temporal logic as an executable imperative language, presented by Moszkowski [Mos86] and Gabbay [Gab87, Gab89] and present a con...
Howard Barringer, Michael Fisher, Dov M. Gabbay, G...
132
Voted
ECCV
2008
Springer
16 years 4 months ago
Efficient Camera Smoothing in Sequential Structure-from-Motion Using Approximate Cross-Validation
Abstract. In the sequential approach to three-dimensional reconstruction, adding prior knowledge about camera pose improves reconstruction accuracy. We add a smoothing penalty on t...
Michela Farenzena, Adrien Bartoli, Youcef Mezouar
115
Voted
WINE
2007
Springer
166views Economy» more  WINE 2007»
15 years 8 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...