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152
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ICRA
2007
IEEE
189views Robotics» more  ICRA 2007»
15 years 9 months ago
Stereo-based Markerless Human Motion Capture for Humanoid Robot Systems
Abstract— In this paper, we present an image-based markerless human motion capture system, intended for humanoid robot systems. The restrictions set by this ambitious goal are nu...
Pedram Azad, Ales Ude, Tamim Asfour, Rüdiger ...
152
Voted
BIOWIRE
2007
Springer
15 years 9 months ago
Bio-Inspired Multi-agent Collaboration for Urban Monitoring Applications
Vehicular sensor networks (VSNs) provide a collaborative sensing environment where mobile vehicles equipped with sensors of different nature (from chemical detectors to still/video...
Uichin Lee, Eugenio Magistretti, Mario Gerla, Paol...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 9 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
142
Voted
W4A
2006
ACM
15 years 9 months ago
How people use presentation to search for a link: expanding the understanding of accessibility on the web
It is well known that many Web pages are difficult for visually disabled people to use. Without access to a rich, visual display, the intended structure and organisation of the pa...
Caroline Jay, Robert Stevens, Mashhuda Glencross, ...
134
Voted
GI
2004
Springer
15 years 8 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus