Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Cognitive models and empirical studies of problem solving in visuo-spatial and causal domains suggest that problem solving tasks in such domains invoke cognitive processes involvi...
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Under natural viewing conditions, human observers use shifts in gaze to allocate processing resources to subsets of the visual input. There are many computational models that try ...
In this paper, we describe an interface consisting of a virtual showroom where a team of two highly realistic 3D agents presents product items in an entertaining and attractive wa...
Boris Brandherm, Helmut Prendinger, Mitsuru Ishizu...