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VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
14 years 1 months ago
HOG on a WIM
This paper presents a new interaction metaphor for mixed space collaboration: HOG on a WIM. Hand of God (HOG) on a World in Miniature (WIM) is the first collaborative WIM. It ena...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
JCNS
1998
84views more  JCNS 1998»
13 years 6 months ago
Representation of Visual Space in Area 7a Neurons Using the Center of Mass Equation
The firing rate of neurons in parietal area 7a of the behaving Rhesus monkey with its head fixed incorporates both visual and eye position information. This neural tuning is not ...
Ralph M. Siegel
ICONIP
2008
13 years 8 months ago
A Hybrid Fuzzy Approach for Human Eye Gaze Pattern Recognition
Abstract. Face perception and text reading are two of the most developed visual perceptual skills in humans. Understanding which features in the respective visual patterns make the...
Dingyun Zhu, B. Sumudu U. Mendis, Tom Gedeon, Aksh...
WAPCV
2004
Springer
14 years 9 days ago
Combining Conspicuity Maps for hROIs Prediction
Bottom-up cortical representations of visual conspicuity interact with top-down internal cognitive models of the external world to control eye movements, EMs, and the closely linke...
Claudio M. Privitera, Orazio Gallo, Giorgio Grimol...
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell