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VR
2002
IEEE
147views Virtual Reality» more  VR 2002»
13 years 7 months ago
Designing Virtual Environments to Support Cooperation in the Real World
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Andy Crabtree, Tom Rodden, John A. Mariani
KBS
2000
106views more  KBS 2000»
13 years 7 months ago
AI planning: solutions for real world problems
This paper argues that AI planning is a technology ripe for use on real world problems as shown by a number of current applications. An
Ruth Aylett, Gary J. Petley, Paul W. H. Chung, B. ...
ASSETS
2008
ACM
13 years 9 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
AVI
2006
13 years 8 months ago
Just how dense are dense graphs in the real world?: a methodological note
This methodological note focuses on the edge density of real world examples of networks. The edge density is a parameter of interest typically when putting up user studies in an e...
Guy Melançon
ATC
2010
Springer
13 years 6 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang