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SIGGRAPH
1999
ACM
13 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
CVPR
2008
IEEE
14 years 9 months ago
People-tracking-by-detection and people-detection-by-tracking
Both detection and tracking people are challenging problems, especially in complex real world scenes that commonly involve multiple people, complicated occlusions, and cluttered o...
Mykhaylo Andriluka, Stefan Roth, Bernt Schiele
ISSTA
2010
ACM
13 years 11 months ago
Proving memory safety of floating-point computations by combining static and dynamic program analysis
Whitebox fuzzing is a novel form of security testing based on dynamic symbolic execution and constraint solving. Over the last couple of years, whitebox fuzzers have found many ne...
Patrice Godefroid, Johannes Kinder
ECCV
2006
Springer
14 years 9 months ago
Database-Guided Simultaneous Multi-slice 3D Segmentation for Volumetric Data
Abstract. Automatic delineation of anatomical structures in 3-D volumetric data is a challenging task due to the complexity of the object appearance as well as the quantity of info...
Wei Hong, Bogdan Georgescu, Xiang Sean Zhou, Srira...
BMCBI
2006
147views more  BMCBI 2006»
13 years 7 months ago
The NeuARt II system: a viewing tool for neuroanatomical data based on published neuroanatomical atlases
Background: Anatomical studies of neural circuitry describing the basic wiring diagram of the brain produce intrinsically spatial, highly complex data of great value to the neuros...
Gully A. P. C. Burns, Wei-Cheng Cheng, Richard H. ...