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VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
13 years 11 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
ICASSP
2011
IEEE
12 years 10 months ago
Efficient context adaptive entropy coding for real-time applications
Context based entropy coding has the potential to provide higher gain over memoryless entropy coding. However serious difficulties arise regarding the practical implementation in...
Guillaume Fuchs, Vignesh Subbaraman, Markus Multru...
GRAPHICSINTERFACE
2004
13 years 8 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CA
1998
IEEE
13 years 11 months ago
Facial Deformations for MPEG-4
The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics...
Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalm...
ICMCS
2000
IEEE
89views Multimedia» more  ICMCS 2000»
13 years 11 months ago
A Performance Based Parametric Model for Facial Animation
In this paper we present a parametric model for facial animation and a method for adapting it to a specific person. Every facial expression can be described as a contraction or r...
Ania Wojdel, Léon J. M. Rothkrantz