Sciweavers

276 search results - page 48 / 56
» Face Reconstruction in the Wild
Sort
View
ICVGIP
2004
13 years 9 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
CA
2002
IEEE
14 years 15 days ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
IJCV
2000
121views more  IJCV 2000»
13 years 7 months ago
Regularized Bundle-Adjustment to Model Heads from Image Sequences without Calibration Data
We address the structure-from-motionproblem in the context of head modeling from video sequences for which calibration data is not available. This task is made challenging by the ...
Pascal Fua
CLEAR
2007
Springer
208views Biometrics» more  CLEAR 2007»
14 years 1 months ago
Head Orientation Estimation Using Particle Filtering in Multiview Scenarios
Abstract. This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multipl...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
AVSS
2006
IEEE
14 years 1 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu