We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
We address the structure-from-motionproblem in the context of head modeling from video sequences for which calibration data is not available. This task is made challenging by the ...
Abstract. This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multipl...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...