The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
The k-nearest neighbour (kNN) rule is a simple and effective method for multi-way classification that is much used in Computer Vision. However, its performance depends heavily on ...
M. Pawan Kumar, Philip H. S. Torr, Andrew Zisserma...
Unsupervised categorization of images or image parts is often needed for image and video summarization or as a preprocessing step in supervised methods for classification, trackin...
This paper addresses the problem of applying powerful pattern recognition algorithms based on kernels to efficient visual tracking. Recently Avidan [1] has shown that object recog...
Oliver M. C. Williams, Andrew Blake, Roberto Cipol...
For effective retrieval of visual information, statistical learning plays a pivotal role. Statistical learning in such a context faces at least two major mathematical challenges: ...