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VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
13 years 12 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
CVPR
2004
IEEE
14 years 9 months ago
Probabilistic Expression Analysis on Manifolds
In this paper, we propose a probabilistic videobased facial expression recognition method on manifolds. The concept of the manifold of facial expression is based on the observatio...
Ya Chang, Changbo Hu, Matthew Turk
ICCV
2011
IEEE
12 years 7 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic
CGI
2001
IEEE
13 years 11 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
SCALESPACE
2005
Springer
14 years 1 months ago
Isometric Embedding of Facial Surfaces into
Abstract. The problem of isometry-invariant representation and comparison of surfaces is of cardinal importance in pattern recognition applications dealing with deformable objects....
Alexander M. Bronstein, Michael M. Bronstein, Ron ...