We present a 3D face reconstruction system that takes as input either one single view or several different views. Given a facial image, we first classify the facial pose into one...
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
We describe a method for learning steerable deformable part models. Our models exploit the fact that part templates can be written as linear filter banks. We demonstrate that one...
Deformations caused by facial expression variations complicate the task of 3D face registration which is vital for successful 3D face recognition systems. In this work, we propose...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...