In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Most eye trackers work well for open eyes. However, blinking is a physiological necessity for humans. Moreover, for applicationssuch as facial expression analysis and driver aware...
This paper details results of an experiment to empirically evaluate the effectiveness and user acceptability of human-like synthetic agents in a multi-modal electronic retail scen...
Helen McBreen, Paul Shade, Mervyn A. Jack, Peter J...
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
—Over the recent years, a great deal of effort has been made to age estimation from face images. It has been reported that age can be accurately estimated under controlled enviro...