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ACMACE
2009
ACM
14 years 11 days ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
FGR
2000
IEEE
158views Biometrics» more  FGR 2000»
14 years 2 days ago
Dual-State Parametric Eye Tracking
Most eye trackers work well for open eyes. However, blinking is a physiological necessity for humans. Moreover, for applicationssuch as facial expression analysis and driver aware...
Ying-li Tian, Takeo Kanade, Jeffrey F. Cohn
AGENTS
2000
Springer
14 years 1 days ago
Experimental assessment of the effectiveness of synthetic personae for multi-modal e-retail applications
This paper details results of an experiment to empirically evaluate the effectiveness and user acceptability of human-like synthetic agents in a multi-modal electronic retail scen...
Helen McBreen, Paul Shade, Mervyn A. Jack, Peter J...
HRI
2007
ACM
13 years 11 months ago
Robot expressionism through cartooning
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
James Everett Young, Min Xin, Ehud Sharlin
ICPR
2010
IEEE
13 years 11 months ago
Perceived Age Estimation under Lighting Condition Change by Covariate Shift Adaptation
—Over the recent years, a great deal of effort has been made to age estimation from face images. It has been reported that age can be accurately estimated under controlled enviro...
Kazuya Ueki, Masashi Sugiyama, Yasuyuki Ihara