Sciweavers

71 search results - page 10 / 15
» Facial Reconstruction Using Volumetric Data
Sort
View
IVC
2000
146views more  IVC 2000»
13 years 8 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
ICIP
1998
IEEE
14 years 10 months ago
A Neural Network Approach for Reconstructing Surface Shape from Shading
In this work, a framework for the reconstruction of smooth surface shapes from shading images is presented. The method is based on using a backpropagationbased neural network for ...
Jezekiel Ben-Arie, Dibyendu Nandy
CGF
2005
149views more  CGF 2005»
13 years 8 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
SAC
2005
ACM
14 years 2 months ago
Time-varying, multivariate volume data reduction
Large-scale supercomputing is revolutionizing the way science is conducted. A growing challenge, however, is understanding the massive quantities of data produced by largescale si...
Nathaniel Fout, Kwan-Liu Ma, James P. Ahrens
ICPR
2002
IEEE
14 years 9 months ago
Perceptual Grouping for Multiple View Stereo Using Tensor Voting
* We address the problem of multiple view stereo from a perceptual organization perspective. Currently, the leading methods in the field are volumetric. They operate at the level o...
Gérard G. Medioni, Philippos Mordohai