The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
This article presents a system that can recover and track the 3D speech movements of a speaker’s face for each image of a monocular sequence. A speaker-specific face model is u...
We propose a method that can reconstruct both a 3D facial shape and camera poses from freehand multi-viewpoint snapshots. This method is based on Active Shape Model (ASM) using a f...
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
We present a Dynamic Data Driven Application System (DDDAS) to track 2D shapes across large pose variations by learning non-linear shape manifold as overlapping, piecewise linear s...