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» Facial shape and 3D skin
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SI3D
2006
ACM
14 years 2 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
AMFG
2003
IEEE
118views Biometrics» more  AMFG 2003»
14 years 1 months ago
Shape and appearance models of talking faces for model-based tracking
This article presents a system that can recover and track the 3D speech movements of a speaker’s face for each image of a monocular sequence. A speaker-specific face model is u...
Matthias Odisio, Gérard Bailly
ISVC
2009
Springer
14 years 3 months ago
Reconstruction of Facial Shape from Freehand Multi-viewpoint Snapshots
We propose a method that can reconstruct both a 3D facial shape and camera poses from freehand multi-viewpoint snapshots. This method is based on Active Shape Model (ASM) using a f...
Seiji Suzuki, Hideo Saito, Masaaki Mochimaru
SI3D
2010
ACM
14 years 3 months ago
Learning skeletons for shape and pose
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
Nils Hasler, Thorsten Thormählen, Bodo Rosenh...
ICCS
2007
Springer
14 years 2 months ago
Dynamic Tracking of Facial Expressions Using Adaptive, Overlapping Subspaces
We present a Dynamic Data Driven Application System (DDDAS) to track 2D shapes across large pose variations by learning non-linear shape manifold as overlapping, piecewise linear s...
Dimitris N. Metaxas, Atul Kanaujia, Zhiguo Li