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» Facilitating collaboration through design games
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CGF
2010
155views more  CGF 2010»
13 years 10 months ago
SmallWorlds: Visualizing Social Recommendations
We present SmallWorlds, a visual interactive graph-based interface that allows users to specify, refine and build item-preference profiles in a variety of domains. The interface f...
Brynjar Gretarsson, John O'Donovan, Svetlin Bostan...
INFFUS
2010
143views more  INFFUS 2010»
13 years 8 months ago
A multi-agent systems approach to distributed bayesian information fusion
This paper introduces design principles for modular Bayesian fusion systems which can (i) cope with large quantities of heterogeneous information and (ii) can adapt to changing co...
Gregor Pavlin, Patrick de Oude, Marinus Maris, Jan...
CSCW
2012
ACM
12 years 5 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
CHI
2006
ACM
14 years 10 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
CHI
1997
ACM
14 years 2 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell