Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
We investigate a question initiated in the work of Sibley and Wagon, who proved that 3 colors suffice to color any collection of 2D parallelograms glued edge-to-edge. Their proof ...
When using a planner-based agent architecture, many things can go wrong. First and foremost, an agent might fail to execute one of the planned actions for some reasons. Even more ...
Estimating models for both plant and disturbance dynamics is important in control design applications that focus on disturbance rejection. Several methods for low-order approximat...
The cross-entropy method (CE) developed by R. Rubinstein is an elegant practical principle for simulating rare events. The method approximates the probability of the rare event by...