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AIIDE
2008
15 years 6 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
CCCG
2004
15 years 5 months ago
On corners of objects built from parallelepiped bricks
We investigate a question initiated in the work of Sibley and Wagon, who proved that 3 colors suffice to color any collection of 2D parallelograms glued edge-to-edge. Their proof ...
Mirela Damian, Joseph O'Rourke
AIPS
2010
15 years 4 months ago
Coming Up With Good Excuses: What to do When no Plan Can be Found
When using a planner-based agent architecture, many things can go wrong. First and foremost, an agent might fail to execute one of the planned actions for some reasons. Even more ...
Moritz Göbelbecker, Thomas Keller, Patrick Ey...
AUTOMATICA
2006
82views more  AUTOMATICA 2006»
15 years 4 months ago
Control relevant estimation of plant and disturbance dynamics
Estimating models for both plant and disturbance dynamics is important in control design applications that focus on disturbance rejection. Several methods for low-order approximat...
J. Zeng, Raymond A. de Callafon
CORR
2006
Springer
132views Education» more  CORR 2006»
15 years 4 months ago
Cross-Entropy method: convergence issues for extended implementation
The cross-entropy method (CE) developed by R. Rubinstein is an elegant practical principle for simulating rare events. The method approximates the probability of the rare event by...
Frédéric Dambreville