We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
Abstract. This paper investigates a new extension of the Probabilistic Latent Semantic Analysis (PLSA) model [6] for text classification where the training set is partially labeled...
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...